﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TWiStEr.Math;

namespace Phys.Model {
	public class RectObject : AObject {
		public double Width;
		public double Height;
		public Vector Normal = DefaultNormal;
		public double Rotation;
		public static readonly Vector DefaultNormal = Vector.UnitZ;
	}
}
